Added planet-dependent sprites for the light and heavy tank
Changed OpenGL texture sampling and texture borders. OpenGL renderer is now visually closer to the SDL renderer
Map list is generated by parsing the "maps" directory for .zmap files
Fixed hit bos of menu button in-game
Fixed black bars when switching to fit screen mode in-game
Added online highscore table to statistics
Added visibility flag to objects
Added ZFGX file as an assert cache to speed up loading
Added virtual server/client for single plater and quick start mode. reducing latency
Added new map items small vulcan, big vulcan, huge vulcan, larva
Web server now supports MySQL as a database backend
Updater now downloads up to 8 files at the same time to speed up download time
Re-converted all single and multiplayer of ZDOS, Z95 and custom maps to .zmap file format
.zmap files are now loaded locally instead of downloading it from the server. This speeds up loading time
Fixed some tiles to be considered as water by the Zod engine
Some AI improvements with regards to response time
Fixed the build list for level 1 vehicle factories
Single player times are now updated correctly
Added custom URL protocol
Added color overwriter to change color mid-game
Added support for Lua via the ZED Online Lua API
Added Lua code editor to map editor
Uploading and Downloading of map from/to a gateway is now possible
Added the director's cut version of English audio a.k.a. English rude version
Fixed a bug when switching accounts. Savegame is now reloaded properly
Changed window behaviour on startup to fix "blackscreen bug"
Fixed automatic games pauses when touching the window border with the mouse in fullscreen
Repositioned turrent of the heavy tank to the center
Added planet-dependent sprites for the jeep and APC
Improved loading time by allowing the game to start when all essential files are loaded and loading game files/map data in parallel
Fixed left mouse button clicks on minimap when resolution is > 640x480
Fixed UI bug in default units settings
Changed window behaviour in 1080p fullscreen to combat "blackscreen bug"
Added pause key for single player and quick play modus
Game pauses automatically when losing focus or mouse cursor
Added single player times to statistics
Added user accounts instead of a simple usernames
Menu music can be enabled/disabled indepently of the in-game music now
Added icons for the window, task bar an application
Map editor can now load and save .map and .zmap files
Map editor can now edit zone information
Map editor can now change the building level and object flags
Editing single player maps will now be considered as playing a "custom game"
Added hotkey for in-game chat
Added boss key that hides the application
Updater now checks the checksum of every downloaded file
Fixed some jungle tiles to that vehilces can now move through water anymore
Auto-repair can now be set for every object in .zmap files
Added auto-heal flag for objects
Added a custom cursor in the menu
Production dialog now shows the building level in a star graphics
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