Change Log

What is new in version 0.1.6

  • Localization for hover names for the main four languages
  • New reencoded cinemas and new video player based on FFMPEG
  • Pause is now supported in online and LAN matches (up to 3 times per player)
  • Fixed bugs in level 3, 7, 22, 3_volcanic_1, 2_volcanic_1, 2_jungle_1
  • Added sound files to dub the cinemas in the main four languages
  • Font engine can now render non-ASCII characters
  • Level times are now accurate up to one game tick (0.04s) instead of 1 seconds
  • Reworked the game lobby. Changing teams and becoming a spectator is now done by a doubleclick
  • Patched glitched desert tiles
  • Multiple rallypoints can now be set in classic and Starcraft controls
  • Fixed invisibility for some rarer units. Fixed hover names for invisible units.
  • Fixed radar dish animation of radar station
  • Fixed missing effect animation bug
  • Added planet-dependent sprites for the medium tank
  • Changed unit values so that bridges are destroyed with the correct amount of tank rounds
  • Rewrote time code to fix the laggy animation bug
  • Optimized thumbnail creation during update
  • Added flags in options menu for language selection
  • Changed spawn points and first waypoint of built units
  • Map editor can now edit bridges

What is new in version 0.1.5

  • Added planet-dependent sprites for the light and heavy tank

  • Changed OpenGL texture sampling and texture borders. OpenGL renderer is now visually closer to the SDL renderer

  • Map list is generated by parsing the "maps" directory for .zmap files

  • Fixed hit bos of menu button in-game

  • Fixed black bars when switching to fit screen mode in-game

  • Added online highscore table to statistics

  • Added visibility flag to objects

  • Added ZFGX file as an assert cache to speed up loading

  • Added virtual server/client for single plater and quick start mode. reducing latency

  • Added new map items small vulcan, big vulcan, huge vulcan, larva

  • Web server now supports MySQL as a database backend

  • Updater now downloads up to 8 files at the same time to speed up download time

  • Re-converted all single and multiplayer of ZDOS, Z95 and custom maps to .zmap file format

  • .zmap files are now loaded locally instead of downloading it from the server. This speeds up loading time

  • Fixed some tiles to be considered as water by the Zod engine

  • Some AI improvements with regards to response time

  • Fixed the build list for level 1 vehicle factories

  • Single player times are now updated correctly

  • Added custom URL protocol

  • Added color overwriter to change color mid-game

  • Added support for Lua via the ZED Online Lua API

  • Added Lua code editor to map editor

  • Uploading and Downloading of map from/to a gateway is now possible

  • Added the director's cut version of English audio a.k.a. English rude version

  • Fixed a bug when switching accounts. Savegame is now reloaded properly

  • Changed window behaviour on startup to fix "blackscreen bug"

  • Fixed automatic games pauses when touching the window border with the mouse in fullscreen

  • Repositioned turrent of the heavy tank to the center

What is new in version 0.1.4

  • Added planet-dependent sprites for the jeep and APC

  • Improved loading time by allowing the game to start when all essential files are loaded and loading game files/map data in parallel

  • Fixed left mouse button clicks on minimap when resolution is > 640x480

  • Fixed UI bug in default units settings

  • Changed window behaviour in 1080p fullscreen to combat "blackscreen bug"

  • Added pause key for single player and quick play modus

  • Game pauses automatically when losing focus or mouse cursor

  • Added single player times to statistics

  • Added user accounts instead of a simple usernames

  • Menu music can be enabled/disabled indepently of the in-game music now

  • Added icons for the window, task bar an application

  • Map editor can now load and save .map and .zmap files

  • Map editor can now edit zone information

  • Map editor can now change the building level and object flags

  • Editing single player maps will now be considered as playing a "custom game"

  • Added hotkey for in-game chat

  • Added boss key that hides the application

  • Updater now checks the checksum of every downloaded file

  • Fixed some jungle tiles to that vehilces can now move through water anymore

  • Auto-repair can now be set for every object in .zmap files

  • Added auto-heal flag for objects

  • Added a custom cursor in the menu

  • Production dialog now shows the building level in a star graphics

What is new in version 0.1.3

  • Added 4 new two player multiplayer maps
  • Added a preview version of the map editor
  • Added in-game chat (Press the return key to chat)
  • Fixed a glitch in HUD in the SDL renderer when the resolution is not 640x480
  • Added lobby chat
  • Added global gateway chat
  • Unit now stop attacking neutral buildings and own buildings when giving a move command
  • Fixed the unit health bar in HUD
  • Cannon now snap in place when placing
  • Changed texture coordinates in OpenGL renderer to optimize image quality
  • Improved methods to minimize stacking of robots
  • Included a cache folder to generate previews of maps
  • Included a screenshots folder and hotkey to take screenshots
  • Added new screen mode "direct copy" which avoids any upscale algorithm, but improved performance in software greatly
  • Fixed a bug when the client was stuck in loading screen
  • Added default units option which will be automatically set when obtaining a neutral building and game startup
  • Fixed the "black screen bug" when switching to fullscreen in some cases
  • Added new quick start mode
  • Fixed a bug that crashed the game when switching the language during preload
  • Added functionaly for file upload to gateway and registration of user accounts

What is new in version 0.1.2

  • Resolution can now be set in options menu
  • Added widescreen mode. The resolution will be recalculated to fit this aspect ratio of the screen. I.e. in fullscreen mode on a 16:9 monitor you will see more of the game without cropping.
  • Fixed the animation of the radiating core when a fort is destroyed
  • Fixed rally points in Starcraft control
  • Holding Shift now adds a waypoint correctly in Starcraft controls
  • In classic control when holding ALT rally points can now be set
  • In classic and Starcraft controls when holding ALT the next command will only be issued to the closest unit
  • Support for cinemas. After updating to 0.1.2 run the updater to download the cinemas
  • Support for custom unit stats
  • UPnP support
  • Server-side connection test
  • LAN mode with device discovery
  • Robots leave now longer the factory stacked
  • Added support for digital signatures. Future (digitally signed) updates can now be verified

What is new in version 0.1.1

  • Added Russian fan-translation. These additional sound files can be downloaded via the updater. To select the sound files set the language to Russian in the options menu after installation.
  • Guns on the fort are now not-ejectable. The game shows now the correct cursor when hovering of a gun that is placed on a fort.
  • When selecting units and hovering over a destroyed bridges the cursor is now correct. Move commands to this location are no longer accepted.
  • The game server now kicks player when the server is full (i.e. 5 players are connected, but the map only support 4 players). The player is sent a reason for the disconnect which will be shown to the end-user.
  • Hotkeys can now be freely configured in an additional page in the options menu. The format is mod + X, where mod is the modifier (either None, Ctrl, Alt or Shift) and X is a virtual key.
  • Added a new option mouse sensetivity. This modifies the mouse speed. Note that this also influences the drag scroll speed.
  • Statsitics forunits, buildings, bridges destroyed/repaired as well as units selected, commands issued are now recorded and shown in the statistics menu.
  • Changed the team colors White and Black to Pink and Brown. Also changed the font and color in which the unit amount is rendered.
  • Fixed some minor sound glitches. Some sounds where played altough sounds where marked as disabled.
  • Players can now attack their own buildings (except forts)
  • Celebration animations are now done after eliminating a player (not at the end of the match as previously)
  • End screen now has a button to go back to the server list when playing online.