Change Log
What is new in version 0.1.6
- Localization for hover names for the main four languages
- New reencoded cinemas and new video player based on FFMPEG
- Pause is now supported in online and LAN matches (up to 3 times per player)
- Fixed bugs in level 3, 7, 22, 3_volcanic_1, 2_volcanic_1, 2_jungle_1
- Added sound files to dub the cinemas in the main four languages
- Font engine can now render non-ASCII characters
- Level times are now accurate up to one game tick (0.04s) instead of 1 seconds
- Reworked the game lobby. Changing teams and becoming a spectator is now done by a doubleclick
- Patched glitched desert tiles
- Multiple rallypoints can now be set in classic and Starcraft controls
- Fixed invisibility for some rarer units. Fixed hover names for invisible units.
- Fixed radar dish animation of radar station
- Fixed missing effect animation bug
- Added planet-dependent sprites for the medium tank
- Changed unit values so that bridges are destroyed with the correct amount of tank rounds
- Rewrote time code to fix the laggy animation bug
- Optimized thumbnail creation during update
- Added flags in options menu for language selection
- Changed spawn points and first waypoint of built units
- Map editor can now edit bridges
What is new in version 0.1.5
Added planet-dependent sprites for the light and heavy tank
Changed OpenGL texture sampling and texture borders. OpenGL renderer is now visually closer to the SDL renderer
Map list is generated by parsing the "maps" directory for .zmap files
Fixed hit bos of menu button in-game
Fixed black bars when switching to fit screen mode in-game
Added online highscore table to statistics
Added visibility flag to objects
Added ZFGX file as an assert cache to speed up loading
Added virtual server/client for single plater and quick start mode. reducing latency
Added new map items small vulcan, big vulcan, huge vulcan, larva
Web server now supports MySQL as a database backend
Updater now downloads up to 8 files at the same time to speed up download time
Re-converted all single and multiplayer of ZDOS, Z95 and custom maps to .zmap file format
.zmap files are now loaded locally instead of downloading it from the server. This speeds up loading time
Fixed some tiles to be considered as water by the Zod engine
Some AI improvements with regards to response time
Fixed the build list for level 1 vehicle factories
Single player times are now updated correctly
Added custom URL protocol
Added color overwriter to change color mid-game
Added support for Lua via the ZED Online Lua API
Added Lua code editor to map editor
Uploading and Downloading of map from/to a gateway is now possible
Added the director's cut version of English audio a.k.a. English rude version
Fixed a bug when switching accounts. Savegame is now reloaded properly
Changed window behaviour on startup to fix "blackscreen bug"
Fixed automatic games pauses when touching the window border with the mouse in fullscreen
Repositioned turrent of the heavy tank to the center
What is new in version 0.1.4
Added planet-dependent sprites for the jeep and APC
Improved loading time by allowing the game to start when all essential files are loaded and loading game files/map data in parallel
Fixed left mouse button clicks on minimap when resolution is > 640x480
Fixed UI bug in default units settings
Changed window behaviour in 1080p fullscreen to combat "blackscreen bug"
Added pause key for single player and quick play modus
Game pauses automatically when losing focus or mouse cursor
Added single player times to statistics
Added user accounts instead of a simple usernames
Menu music can be enabled/disabled indepently of the in-game music now
Added icons for the window, task bar an application
Map editor can now load and save .map and .zmap files
Map editor can now edit zone information
Map editor can now change the building level and object flags
Editing single player maps will now be considered as playing a "custom game"
Added hotkey for in-game chat
Added boss key that hides the application
Updater now checks the checksum of every downloaded file
Fixed some jungle tiles to that vehilces can now move through water anymore
Auto-repair can now be set for every object in .zmap files
Added auto-heal flag for objects
Added a custom cursor in the menu
Production dialog now shows the building level in a star graphics
What is new in version 0.1.3
- Added 4 new two player multiplayer maps
- Added a preview version of the map editor
- Added in-game chat (Press the return key to chat)
- Fixed a glitch in HUD in the SDL renderer when the resolution is not 640x480
- Added lobby chat
- Added global gateway chat
- Unit now stop attacking neutral buildings and own buildings when giving a move command
- Fixed the unit health bar in HUD
- Cannon now snap in place when placing
- Changed texture coordinates in OpenGL renderer to optimize image quality
- Improved methods to minimize stacking of robots
- Included a cache folder to generate previews of maps
- Included a screenshots folder and hotkey to take screenshots
- Added new screen mode "direct copy" which avoids any upscale algorithm, but improved performance in software greatly
- Fixed a bug when the client was stuck in loading screen
- Added default units option which will be automatically set when obtaining a neutral building and game startup
- Fixed the "black screen bug" when switching to fullscreen in some cases
- Added new quick start mode
- Fixed a bug that crashed the game when switching the language during preload
- Added functionaly for file upload to gateway and registration of user accounts
What is new in version 0.1.2
- Resolution can now be set in options menu
- Added widescreen mode. The resolution will be recalculated to fit this aspect ratio of the screen. I.e. in fullscreen mode on a 16:9 monitor you will see more of the game without cropping.
- Fixed the animation of the radiating core when a fort is destroyed
- Fixed rally points in Starcraft control
- Holding Shift now adds a waypoint correctly in Starcraft controls
- In classic control when holding ALT rally points can now be set
- In classic and Starcraft controls when holding ALT the next command will only be issued to the closest unit
- Support for cinemas. After updating to 0.1.2 run the updater to download the cinemas
- Support for custom unit stats
- UPnP support
- Server-side connection test
- LAN mode with device discovery
- Robots leave now longer the factory stacked
- Added support for digital signatures. Future (digitally signed) updates can now be verified
What is new in version 0.1.1
- Added Russian fan-translation. These additional sound files can be downloaded via the updater. To select the sound files set the language to Russian in the options menu after installation.
- Guns on the fort are now not-ejectable. The game shows now the correct cursor when hovering of a gun that is placed on a fort.
- When selecting units and hovering over a destroyed bridges the cursor is now correct. Move commands to this location are no longer accepted.
- The game server now kicks player when the server is full (i.e. 5 players are connected, but the map only support 4 players). The player is sent a reason for the disconnect which will be shown to the end-user.
- Hotkeys can now be freely configured in an additional page in the options menu. The format is mod + X, where mod is the modifier (either None, Ctrl, Alt or Shift) and X is a virtual key.
- Added a new option mouse sensetivity. This modifies the mouse speed. Note that this also influences the drag scroll speed.
- Statsitics forunits, buildings, bridges destroyed/repaired as well as units selected, commands issued are now recorded and shown in the statistics menu.
- Changed the team colors White and Black to Pink and Brown. Also changed the font and color in which the unit amount is rendered.
- Fixed some minor sound glitches. Some sounds where played altough sounds where marked as disabled.
- Players can now attack their own buildings (except forts)
- Celebration animations are now done after eliminating a player (not at the end of the match as previously)
- End screen now has a button to go back to the server list when playing online.